By using this site, you agree to our Privacy Policy and our Terms of Use. Close

As some other people said before (and you yourself seem to acknowledge), that would be a terrible design choice, due to the tons of free frustration and the highly displeasant sensation of wasted time that it'd cause. And it would also be an economical suicide, although certainly an interesting one to play (and quite stressing for me personally).

As a side note, RPGs you can actually fail at are created with that mechanic in mind right off the bat, and are therefore adjusted accordingly so that the frustration turns into engagement and replayability (I'm thinking of roguelike dungeon crawlers or something of the like), so even that's nowhere near what you're suggesting.



I'm mostly a lurker now.