IcaroRibeiro said:
I think the answer is gaming was such a novelty that people hardly had any standard to compare to anything released before. Today people already have a very well defined set of preferences and well-know experiences, so every time they play they will try to associate the new experience with the past experiences and the odds of rejection whatever is new are bigger Back to times where gaming was a novelty it target mainly kids and kids like changes, challenges and discover new things. Those lovely, joyful and open minded kids now are boring, cynical and lazy boomers and they turned to be the main target from studios. Maybe we all should stop playing video games and let just kids play like in old times, I'm sure innovation would be praised or at least more than today
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That is a wonderful observation, and I think you might be on to something. I had never thought about how the age of the average gamer might affect things in this way. Back then, it was mostly kids and a few teens sprinkled in and those demographics are a lot more open-minded. And with an open-minded consumer comes the opportunity for publishers to be adventurous when it comes to what they can sell. And of course, when publishers are willing to pay out for adventurous games, there will naturally be a lot more developers trying to make them.
Unfortunately, I don't see a workable solution short of another gaming crash. And is that even possible anymore? I don't think so. At least not for the foreseeable future, anyway. Gaming has become as mainstream as movies so we're kind of stuck right now.