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That The Last of Us 2's biggest controversies were of """forced diversity""" (which is at best a value that the developers have always represented in the series, in the foreground since "Left Behind", and in the background since the original game) and a protagonist swap that people didn't like (something that was done in popular games back in 2001 and 2004) shows how little innovation or risk was actually taken by the game.

If anything, these controversies showcase how stupid a portion of the original fanbase was. Which isn't too particularly surprising with how much people put a thumb up their ass over a fairly barebones - if well executed - story. 

And yea, I guess that casting as wide a net as possible only to alienate a portion later on with a sequel is somewhat "risky", but only in the sense that the original was so safe to begin with.