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Man replaying Super Metroid... I already thought the game was "great" but boy does it really *click* when you know the games techniques. I only learned mockball and wall jumping, and already you can customize the order of the game how you want. It's super cool, and its funny because I think playing the base game normally is fine, but makes some other Metroids stick out as a little better. But knowing any sequence breaking really opens up the game. I never thought I'd like it so much because Zero Mission is basically pre-made for sequence breaking, whereas Super Metroid has a lot of unintended breaks (i know wall jump is intended but I mean stuff like mockball). That sort of intimidated me and made me not want to learn the techniques. But truthfully they aren't so bad and are very fun. Now to learn the green gate glitch, I can't get that one down!