By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Dulfite said:
haxxiy said:

Yes, but then the blame lies on the game, or perhaps the marketing, not the market itself.

4 million back then was absolutely huge for a non-bundled game, nowadays there are tens of franchises that can achieve such sales.

I would argue the blame moreso lies on gamers getting cheaper and feeling entitled. Our 1990's bretheren spent more than double what we do and those games sold for far more profit at that price point. Nowaways we want all kinds of features in games, pushing developers to crunch like crazy and not provide higher pay scales/bonuses that developers deserve because we think games should stay at $60 in perpetuity.

Salaries and hourly pay haven't kept up with inflation and cost of living across most of the developed world, though. Besides, I'd argue that there was a larger share of parents paying for games back then, not folks in their twenties and early thirties.