Dallinor said:
You could 100% make that argument. Recently from Xbox we've seen an unbelievable number or delays for a poor product in Crackdown 3, a failed $75 million dollar Fable project, one of the strangest fiascos ever with their biggest franchise in the Halo:Infinite reveal, the cancellation of Scalebound, Sea of Thieves launching with a lack of content, Halo: The master chief collection launching with matchmaking issues, and now Everwild? This is not to say there isn't plenty of other developers with issues (case in point CD Projekt Red) but MS studios have definitely had a lot of problems in the past few years with delays, post-launch issues, and studios and projects being canned. I would also argue, because he said 'Xbox is being mismanaged' that their advertising approach has been sub-par for the Series X/S, and obviously their entire marketing/design approach to the Xbox One console. |
I suspect the root cause of the majority of these problems is scope creep and MS most likely wanting to have AAA games from studios who are not capable of it.
It doesn't help that Sony is consistently upping their game (Ratchet & Clank is super good) - so now Sony is at a point where even their low selling/AA games are turning into massive AAA titles.
The problem that MS doesn't realize is that it took Sony two generations to get to that point. Forza is a great example too...they are consistently building off their previous work. Other studios need to be given the same breathing room to get their games out and then plan for the next one and grow from there.
Hellblade 2 has garnered so much hype, but I really wonder if that studio can handle what is expected of them, and I suspect scope creep has become a factor which is why we probably didn't see a gameplay reveal at E3 its likely they needed some more time.