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Seeing this, makes me convinced that Nintendo was a genious in how they made their digital events(directs) so entertaining.

They understood the importance of balancing showing new games with updates on current games, giving their big games the time they needed, just as giving fewer time to the ones that didnt need that much.

When they were live, the Ubi conferences were decent at the worst,. and they had a good pace. But now that they are digital, they are spending too much time into everything



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1