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The Ram lets the GPU breathe that little bit better so we could have higher resolution texture maps sitting in local memory rather than streamed from the ROM or solid state storage. (Although that still happens).

If anything 4GB is just the *right* amount from a bang for buck perspective, 8GB would have given developers a few more options.

2GB with the OS taking 1GB would have absolutely been restrictive... Wouldn't have affected Breath of the Wild or half of the first party exclusives as they are just WiiU ports, but other games would have had to have asset quality scaled back.

I think Doom/Wolfenstein etc' would have been possible with less Ram as the limitation for those games is actually the GPU, but the games would have had to be paired back even more significantly... The Witcher 3 would have looked even more barren by comparison...
Or developers would have had to go back and remove various lighting/shadow passes and bake it into the texture assets.

Either way, thank you Capcom. You did good.



--::{PC Gaming Master Race}::--