DF weighs in on FSR
Basically says to keep your expectations low and they hope to be surprised on June 22nd. They think at best, it will be DLSS 1.0's level but Alex doesn't have much confidence that it will reach it because DLSS 1.0 had some ML which still cleared up some things even though overall, it still wasn't all that good. They hope that it will be better than TAA upscaling that everyone else is using as otherwise, most companies will probably just stick to their TAA that works on all GPUs/consoles anyway. When it comes out on June 22nd, they will be using Unreal Unlocker to compare FSR against TAA Upscaling against Native as the game is supposed to be Godfall. They most likely won't be able to compare it against DLSS unless Godfall had it implemented but kept it disabled.
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850







