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AkimboCurly said:
Svennoj said:

No need to look far, it's noticed after every patch in FS2020. The game keeps getting downgrades, supposedly to get it running on Series S/X. It does run more stable now, slightly higher avg fps and a bit more conservative in memory management. However draw distance has suffered (and can't be modded back), terrain rendering has gotten worse (more simplified, more pop in, more visible transitions) night lighting has suffered and looks very arcady now, turbulence modeling has been dialed back, landing in cross winds made easier (odd sticky tires introduced) an clouds appear more pixelated at dawn and dusk or half covering the sun. Meanwhile many issues that have been there since day one haven't been fixed yet.

However FS2020 was first made on high end PCs, and now needs to be scaled down to run on console as well. 

I don't find this example particularly impressive. 

Firstly I had been under the impression that the FS2020 "downgrades" were due to GeForce experience sticking its nose in where it doesn't belong, rather than due to any changes to the app itself. 

Secondly there's a pretty tenuous link between a Series S (or Series X) version and any downgrades. The Series S exceeds the recommended requirements, and removing features from the engine wouldn't help with that problem even if it existed.

Don't disagree in principle though

I fly 6 hours a day, have over 12,000 screenshots, just stating my experience with the engine. I don't have GeForce Experience installed or any other after market enhancements. I have sharpening turned off though (in usercfg.opt) and downsample from 1620p to 1080p to get a sharper picture. (TAA implementation is rather soft)

The app has changed several times, and not always in a good way. Maybe they're just trying to optimize it for slower CPUs in general, yet threads like these are ongoing.
https://forums.flightsimulator.com/t/lod-problems-distances-revisited/307551
https://forums.flightsimulator.com/t/night-lighting-issues-still-present-the-community-solutions/310086/1136
Hopefully shifting to DX12 will help a bit, currently the app is limited by one core. It does use multiple cores but it always maxes out one and leaves the rest underutilized.

Anyway my solution it to fly slower (or pause for a bit), let the sim catch up :) A restart helps as well to get it running smooth again.

Btw the recommended requirements are laughable, it all depends where you fly. PC that can fly full speed over London PG data at 60fps without the landscape turning into a melted mess haven't been made yet :)