| VideoGameAccountant said: Just to clarify what I'm saying. I'm not saying the numbers Sony releases are wrong. I'm saying Sony likely has information that makes the PS5 look bad. The information we get from any of these games companies is pretty limited. Also, the industry tend to over report positive Sony news or spin the rest (i.e. using dollar volume rather than actual sales or any reporting on Death Standing's sales). But actions speak louder than words. Consider this: what benefit does keeping the GoW sequel, which was one of the best rated and selling first party games of the PS4, on the PS4. It wont get people to buy a PS5. Heck, it just encourages them to avoid it as their PS4 plays all the new games anyway. Not to mention the PS4 version is cheaper too. And what about third parties? Are they going to want to make next gen games when Sony isn't committed to the system. Taking a game that was exclusive to the system and then making it cross-gen does not signal the PS5 is doing well. Again, this isn't to say it's not selling well. It is. But then we have to ask the question, why are they doing this. That is what I think people should be taking away from the announcement. My guess is that they don't foresee good sales once supply is taken care of. |
It could simply be that Sony thinks the ROI for God of War, one of their biggest IP's, would be better on PS4/PS5 than it would be on just the PS5. Or as others have said development could have started on the PS4 and shifted towards the PS5 midway through.
A lot of factors show the PS5 is doing much better than the PS4: the pace of PS5 sales with a higher price tag combined with a global pandemic and semiconductor shortages, increased player time, higher software sales, more subscription revenue, higher digital split, making profit instead of taking losses in a console launch, etc. From what we know, and what is publicly available, God of War being cross gen because the PS5 is performing poorly just doesn't add up.







