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SanAndreasX said:

The openings to a lot of my favorite RPGs. Takes too long to get to action. Twilight Princess, otherwise one of my favorite games of all time, also kind of falls into this category. I appreciate the world building, but I would like to get to action a little quicker.

The Fanatics' Tower in Final Fantasy VI. If you don't use the Moogle Charm to turn off random encounters, it's a long, slow slog to the top where some of the higher level enemies are capable of wiping you out with a couple of bad rolls.

I wouldn't mind the intro that much if you didn't have to do chores like fishing for the cat or herding the goats, who thought people would find that fun