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Cyran said:
haxxiy said:

They could have went for checkerboard rendering and temporal upsampling if that was the case. These are already fairly comparable to DLSS 1.0 IMO.

What would be the point of bringing something like that when most games already got something like that as a option.  it would get 0 traction.  They needed something that they could at least say they got a alterative to DLSS since DLSS been getting so much praise lastly.  Also maybe FSR is a good building block to take in account motion vectors in the future which those other solutions would not of been.

All am saying is my experience is 9 out of 10 times when the initial reaction is that don't look good on paper and I hear just wait too see it in x or y condition because surly such a large company know what they doing it turn out nope it exactly what the first impression was.

I hope this is the 1 out of 10 times that I am surprise and it actually turn out it better then what it appears to be but I wont believe it till I see it.

The point would be capturing the marketshare and mind share since AMD did not have any comparable technologies in their products. This will be AMD's first dive into this and they have to start somewhere. I mean there is a reason why they shown the GTX 1060 in their presentation since that card is most widely used (if we go by Steam survey) by PC gamers.

The bigger the userbase the bigger the audience. FSR will be optimised for AMD hardware no doubt and with RDNA 3 incoming, its a good time roll it out. Who knows maybe big changes and improvements for upcoming cards. Not saying it will but yeah I find it quite exciting stuff. For closed based systems like consoles and laptops/portable especially.

Though yeah, it does look quite rough from the screenshot

Last edited by hinch - on 01 June 2021