Bofferbrauer2 said:
My thoughts exactly I expect it to be somewhat behind how DLSS is today, but not by very much. Otherwise, they could have simply made a checkerboard solution like they did on the last gen consoles, as that worked already much better than DLSS 1.0. I don't know if DLSS has a quality slider, can somebody inform me on that? If not, then I think AMD came with a great solution here, as you can (at least in theory) sacrifice a bit of visual quality if the framerate is still not good enough. This would then be great with low-power GPUs and specifically mobile chips, as they could then really get some playable framerates from games without looking too badly. |
Yea DLSS has a quality slider as well
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850







