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Bofferbrauer2 said:
haxxiy said:

I think that'll depend on how it looks in motion. There has to be a reason for AMD to be confident in their spatial scaling implementation if they already knew the kind of temporal issues Nvidia was getting with DLSS 1.0.

My thoughts exactly

I expect it to be somewhat behind how DLSS is today, but not by very much. Otherwise, they could have simply made a checkerboard solution like they did on the last gen consoles, as that worked already much better than DLSS 1.0.

I don't know if DLSS has a quality slider, can somebody inform me on that? If not, then I think AMD came with a great solution here, as you can (at least in theory) sacrifice a bit of visual quality if the framerate is still not good enough. This would then be great with low-power GPUs and specifically mobile chips, as they could then really get some playable framerates from games without looking too badly.

Yea DLSS has a quality slider as well



                  

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