haxxiy said:
They could have went for checkerboard rendering and temporal upsampling if that was the case. These are already fairly comparable to DLSS 1.0 IMO. |
What would be the point of bringing something like that when most games already got something like that as a option. it would get 0 traction. They needed something that they could at least say they got a alterative to DLSS since DLSS been getting so much praise lastly. Also maybe FSR is a good building block to take in account motion vectors in the future which those other solutions would not of been.
All am saying is my experience is 9 out of 10 times when the initial reaction is that don't look good on paper and I hear just wait too see it in x or y condition because surly such a large company know what they doing it turn out nope it exactly what the first impression was.
I hope this is the 1 out of 10 times that I am surprise and it actually turn out it better then what it appears to be but I wont believe it till I see it.







