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haxxiy said:
Cyran said:

The reason could be it is the best solution they can do at the moment without delaying it another year and they made the calculation getting something out now even if it not great is better then having nothing at all.

They could have went for checkerboard rendering and temporal upsampling if that was the case. These are already fairly comparable to DLSS 1.0 IMO.

What would be the point of bringing something like that when most games already got something like that as a option.  it would get 0 traction.  They needed something that they could at least say they got a alterative to DLSS since DLSS been getting so much praise lastly.  Also maybe FSR is a good building block to take in account motion vectors in the future which those other solutions would not of been.

All am saying is my experience is 9 out of 10 times when the initial reaction is that don't look good on paper and I hear just wait too see it in x or y condition because surly such a large company know what they doing it turn out nope it exactly what the first impression was.

I hope this is the 1 out of 10 times that I am surprise and it actually turn out it better then what it appears to be but I wont believe it till I see it.