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Cyran said:
haxxiy said:

I think that'll depend on how it looks in motion. There has to be a reason for AMD to be confident in their spatial scaling implementation if they already knew the kind of temporal issues Nvidia was getting with DLSS 1.0.

The reason could be it is the best solution they can do at the moment without delaying it another year and they made the calculation getting something out now even if it not great is better then having nothing at all.

They could have went for checkerboard rendering and temporal upsampling if that was the case. These are already fairly comparable to DLSS 1.0 IMO.