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haxxiy said:
Cyran said:

After reading this I now expect best case for FSR is going to be as good as DLSS 1.0 which was not very good.  Well hopefully that mean by FSR 2.0 they finally have a useful alterative to DLSS 2.x but look like we going to have a long wait for a competitive alternative.

I think that'll depend on how it looks in motion. There has to be a reason for AMD to be confident in their spatial scaling implementation if they already knew the kind of temporal issues Nvidia was getting with DLSS 1.0.

The reason could be it is the best solution they can do at the moment without delaying it another year and they made the calculation getting something out now even if it not great is better then having nothing at all.