Captain_Yuri said:
Yea certainly. Here is Anandtech's take on it: "At this point AMD is not disclosing which games will support the technology, but the messaging right now is that developers will need to take some kind of an active role in implementing the tech. Which is to say that it’s not sounding like it can simply be applied in a fully post-processing fashion on existing games ala AMD’s contrast adaptive sharpening tech." "And, to drop into op-ed mode, this is where AMD has me a bit worried. In our pre-briefing with AMD, the company did confirm that FSR is going to be a purely spatial upscaling technology; it will operate on a frame-by-frame basis, without taking into account motion data (motion vectors) from the game itself. For GPU junkies, many of you will recognize this as a similar strategy to how NVIDIA designed DLSS 1.0, which was all about spatial upscaling by using pre-trained, game-specific neural network models. DLSS 1.0 was ultimately a failure – it couldn’t consistently produce acceptable results and temporal artifacting was all too common. It wasn’t until NVIDIA introduced DLSS 2.0, a significantly expanded version of the technology that integrated motion vector data (essentially creating Temporal AA on steroids), that they finally got DLSS as we know it in working order. Given NVIDIA’s experience with spatial-only upscaling, I’m concerned that AMD is going to repeat NVIDIA’s early mistakes. Spatial is a lot easier to do on the backend – and requires a lot less work from developers – but the lack of motion vector data presents some challenges. In particular, motion vectors are the traditional solution to countering temporal artifacting in TAA/DLSS, which is what ensures that there are no frame-by-frame oddities or other rendering errors from moving objects. Which is not to say that spatial-only upscaling can’t work, only that, if it’s competitive in image quality with DLSS, that would be a big first for AMD." "Taking a jab at NVIDIA by comparing the GTX 1060 running at 1440p native versus FSR in quality mode, the demonstration slide shows that performance is significantly improved, bringing the GTX 1060 from 27 fps to 38 fps. Unfortunately the image quality hit is quite noticeable here. The building and bridge are blurrier here than the native resolution example, and the tree in the background – which is composed of many fine details – easily gives up the fact that it’s running at a lower resolution."
(Left Native 1440p, right AMD FSR Quality Mode) Now they are using the actual Raw image provided by AMD and not the youtube compression version. But with that being said, I'd obviously wait the games start coming out and up scaling to 4k looks better. And the performance is quite good as well. |
Key here is that its gona work on a frame by frame basis and even they admitted it but still use a single frame to compare. This has been referred to in many sites and they say this method will look better in motion than on single image comparisons. we Need full motion comparisons in many games.
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