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Botw 2 can use longer dungeons and less repetitive shrines. Quality over quantity. The 'challenge' ones got pretty boring towards the end. It would also be nice not to have a choke point for essential upgrades, like the inventory slots. I didn't find the guy until 80 hours in, since I went my own way. Better enemy scaling, the castle was awesome to explore early on. When I went back to finish the game it was a cakewalk, anti climactic.

I would also like to see time travel used again as a game play mechanic and more underground / underwater exploration.