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Dallinor said:
LudicrousSpeed said:

If you’re bringing up tracks and maps from Perfect Dark and PGR, then the answer to your question is SOCOM II on PlayStation 2, though IIRC they required you to buy a magazine to get them, very Amiibo like. They also pioneered the online pass with a SOCOM game IIRC.

Moral of the story is these are companies who first and foremost want your money.

No, I'm talking about MTX- like the winter outfit in Kameo for $2.50 and new cars in PGR for 400 MS points. Most early DLC available on Xbox was free except for Microsoft published titles.

Even if you go with paid DLC MS were the first to charge for that. MS charged $4.99 for DLC with MechAssault on Xbox Live before Socom 2 had even launched worldwide. Nice try.

"Microsoft is the chief architect of the premium content service and is probably as keen as anybody to justify gathering loot." Eurogamer -2003 expressing concerns after MS announce MechAssault debuts paid Xbox Live content. Source.

I haven't seen this particular attempt to re-write history before.

It's really straight forward. MS made some of the earliest examples of MTX, put it in their first party games, actively advertised and pushed the idea to other developers and then popularized the practice through their service- Xbox Live. They also refused to allow developers- including Epic and Bizzare Creations to release free content.

So... cars or tracks in a MS title “count” but maps in a Sony title don’t? Bizarre. Again not even mentioning that you had to go out and buy a shitty magazine for the SOCOM maps, too, Amiibo before Amiibo. 

And no one is rewriting history. My point was, as I said, these are all businesses who have one main goal and that’s money. Personally I find the idea that MS started this or that to be laughable because MS or Sony doing something doesn’t mean the other has to follow, but they do. Because they want... money. 

So congrats, MS had “MTX” during the Xbox era and Sony had “MTX” during the PS2 era.