SvennoJ said:
chakkra said:
I don't know if the 30fps defendants are lying to themselves or what, but I think it should be obvious by now that developers are not using that extra power for physics and AI, seeing as we haven't experienced any advancement in that regard in more than a decade. And what does "world simulation" exactly mean? |
Well there's BotW on Switch, physics based game play. Death Stranding on PS4, lot of physics go in carrying, balancing and stacking all the things you transport. Driveclub dynamic weather / time of day simulation, which GT Sport can't do at 60 fps. Open world RPGs, lot of world simulation goes on there, also GTA5. The last of us 2, global illumination and indirect lighting as well as water simulation and reflections.
Plenty advancements, but can't make the AI too smart. The player still needs to feel all powerful and kill hundreds of bad guys by himself. There's no way to make realistic AI on that premise. Shooting galleries is all that's allowed. Yet there have been plenty advancements in other areas of AI, pathing, animation blending, sound, lag forward prediction, even AA.
Fact is, a game with 30fps target can pull off a lot more. Then next gen you can run it at 60fps or on PC with all those benefits.
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The thing is that, in this day and age, you cannot release a 1080p-30fps game anymore. Developers need to target 1440p at the very minimum, and | believe any 1440p-30fps game could have a 900p-60fps mode with just a very few downgrades in graphics.
Take the Unreal5 Demo, for example. I'm sure that demo would be able to run at 60fps on the PS5 at 900p with very few graphical downgrades.
And at the end of the day, it is not like the 1440-30fps would suddenly disappear. You are just adding another option.