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chakkra said:
curl-6 said:

Um, I never claimed those things.

On fixed hardware like consoles though, a 30fps game will have twice as much processing time per frame for not just the GPU but also the CPU, allowing for more computation to be put into things like world simulation, physics, AI, etc.

I don't know if the 30fps defendants are lying to themselves or what, but I think it should be obvious by now that developers are not using that extra power for physics and AI, seeing as we haven't experienced any advancement in that regard in more than a decade. And what does "world simulation" exactly mean?

Well there's BotW on Switch, physics based game play.
Death Stranding on PS4, lot of physics go in carrying, balancing and stacking all the things you transport.
Driveclub dynamic weather / time of day simulation, which GT Sport can't do at 60 fps.
Open world RPGs, lot of world simulation goes on there, also GTA5.
The last of us 2, global illumination and indirect lighting as well as water simulation and reflections.

Plenty advancements, but can't make the AI too smart. The player still needs to feel all powerful and kill hundreds of bad guys by himself. There's no way to make realistic AI on that premise. Shooting galleries is all that's allowed. Yet there have been plenty advancements in other areas of AI, pathing, animation blending, sound, lag forward prediction, even AA.

Fact is, a game with 30fps target can pull off a lot more. Then next gen you can run it at 60fps or on PC with all those benefits.