| chakkra said: I don't know if the 30fps defendants are lying to themselves or what, but I think it should be obvious by now that developers are not using that extra power for physics and AI, seeing as we haven't experienced any advancement in that regard in more than a decade. And what does "world simulation" exactly mean? |
What makes it extra weird and fishy, is that we've seen games emulated and ran at 60fps, largely being the same, and even games now from last gen being updated to run at 60fps and still containing the same elements the 30fps games had. The only actual changes that were made when those games transitioned, was their slight demand for a bit more power, but said power demand isn't some weird ass limitations or a downside, unless you're a company trying to make a cheap as chips closed box (to which I'd question why you're even in the market when everyone else is evolving).
The few errors I've noticed when going from 30-60fps, is when a game's animations are tied to framerate, but even then we've seen HZD's PC port actually correct that mistake with a patch down the line, making foliage animate at 60fps instead of a jarring 30, in a 60fps game, but correcting that mistake wasn't a downside (because previous logic would dictate that fixing it to run at 60fps would be some form of negative setback or "inferior" to it's previous 30fps state).
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.







