curl-6 said:
Um, I never claimed those things. On fixed hardware like consoles though, a 30fps game will have twice as much processing time per frame for not just the GPU but also the CPU, allowing for more computation to be put into things like world simulation, physics, AI, etc. |
I don't know if the 30fps defendants are lying to themselves or what, but I think it should be obvious by now that developers are not using that extra power for physics and AI, seeing as we haven't experienced any advancement in that regard in more than a decade. And what does "world simulation" exactly mean?







