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curl-6 said:
Chazore said:

No I meant the notion that 30fps games are somehow objectively more complex than all 60fps games in known history, like claiming BotW>any game with any complex mechanics or system.

Like I'm not talking about getting up to 60fps or ms, I'm on about sheer complexity itself. Like I look at how poorly the Switch handled Sim style games, and yet PC handles that fine at 60fps, and it is largely a CPU bound game, even last gen had issues running cities Skylines.

I just find the reasoning behind people liking 30fps to claiming it's superior or better is just being plain silly.

Um, I never claimed those things.

On fixed hardware like consoles though, a 30fps game will have twice as much processing time per frame for not just the GPU but also the CPU, allowing for more computation to be put into things like world simulation, physics, AI, etc.

I don't know if the 30fps defendants are lying to themselves or what, but I think it should be obvious by now that developers are not using that extra power for physics and AI, seeing as we haven't experienced any advancement in that regard in more than a decade. And what does "world simulation" exactly mean?