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curl-6 said:

It may not mean all games will take advantage of the potential, but that doesn't change the fact that as long as we're talking about fixed hardware, and consoles sure aren't going anywhere, you're effectively halving your CPU as well as GPU budget by choosing 60fps over 30. As such, whether it's on Switch or PS5, a game can't be as computationally complex at 60fps as it could be at 30.

Yes but we are still seeing said fixed hw not being fully utilised for things such as AI, which I need remind you, I wish to see pushed forward, instead of us having the same typical AI that hides behind walls and muttering one liners or obviously running up to you or having to cheat just to stand a chance against you, and 30fps isn't doing it any favours at all.

Have you seen actual benchmarks between 30 and 60fps for PC hw, for the same games?.

I disagree with the very notion that 30fps allows for objective complexity over 60. I know full well you're fine with lesser this or 30fps that, but trying to ascertain that what you dabble in is superior (yes you are pushing the notion) is nonsense, when the industry is showing us it is not 100% that way (otherwise games would be 30fps for all of time, and you know that's how it would go, if your logic was objectively sound and fully utilised across the board). 

I'm surprised you haven't gone over this with Pem or CGI as in in depth study already, let alone reaching out to DF.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.