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curl-6 said:

It's true; at 60fps the CPU has 16.67ms of frametime to work with versus 33.3ms in a 30fps game.

That leaves half as much processing time for CPU tasks like physics, world simulation, AI, etc. That's why a game like say, Breath of the Wild wouldn't be 60fps on Wii U even if you dropped it's graphics to N64 level, because it would still be CPU bound by the physics.

No I meant the notion that 30fps games are somehow objectively more complex than all 60fps games in known history, like claiming BotW>any game with any complex mechanics or system.

Like I'm not talking about getting up to 60fps or ms, I'm on about sheer complexity itself. Like I look at how poorly the Switch handled Sim style games, and yet PC handles that fine at 60fps, and it is largely a CPU bound game, even last gen had issues running cities Skylines.

I just find the reasoning behind people liking 30fps to claiming it's superior or better is just being plain silly.

Last edited by Chazore - on 28 May 2021

Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.