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Runa216 said:
AngryLittleAlchemist said:

Isn't that the level where there's a long ass bridge of invisible platforms that you have to walk across, and there's one part where they try to trick you into falling and dying by breaking the pattern towards the end? Honestly not a super bad or hard part, it's pretty easy once you know what to do and given Mega man is based on repetition that's not such a bad thing. But man it's also so boring once you know what to do. It's such filler, like the kind of thing a Mario Maker level creator would do to pad out their level when they didn't know what else to do with it. 

Honestly, a lot of Megaman 2's levels can suck a big fat rotted dick. And I have to specify rotted to make sure it's known I mean that in a bad way. 

Yeah, that is the level, but a lot of Mega Man's game design is constructed around trial and error and pattern recognition. The Whole point is to observe, to act, and to learn from your mistakes. you learn the pattern and speed in which the block pattern repeats, then you die once when the pattern swaps. you lose one life and you're now educated on what not to do next. That's how a lot of game design worked back then. 

And it's not like the levels were long or anything. Seriously, Mega Man levels from beginning to end were regularly like 2-5 minutes, so it's not like you're ever too far away from trying again. 

Sure, SOME of their levels and design choices were cheap and bullshit to make you die (really bad in MEga Man 1 and 3), but this is not one of those examples. I'd take this over like 90% of Mega Man 1 and Mega Man 3's level design any day.

@bold yea, but I already agreed that's not the problem with it, right? The problem with it is that once you learn how to do it, it's just boring. Replaying that stage makes you realize 50% of it is a filler challenge that isn't even fun. Waiting for blocks to appear for 2 minutes straight isn't fun, it's bland. 

Also, Mega Man 1 has better level design than 2. Which I know is a controversial opinion, and there's definitely parts of 1 that are as bad as the worst of 2 (the annoying ass big robots that are basically invincible and put into the worst spots imaginable, a few of the checkpoints in the game starting you in the middle of enemy routes). But 1 is overall much more consistent. Actually there is one stage that 1 doesn't have anything near as bad which is that stage in Mega man 2 where you have to do near pixel-perfect dodges in order to dodge quick man's lasers without the time stopper powerup. Remember when the internet unanimously agreed the best thing about classic Mega Man was the ability to do things in different orders and still play the stages perfectly fine, with certain powerups just making the stage slightly easier or the final boss much easier? Remember when Mega Man 2 was like "fuck that lmao heres some lasers bitch".