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Hynad said:

One thing I dislike very much is how in Persona games, if your party characters are KOed, you can bring them back through various means, but if the main character falls in battle, then it’s an instant trip to the Game Over screen. None of this being supported by in-game logic of any kind. Just the game designers being morons.

This made my treks through Mementos a chore in the later parts of the game, and I have put the game on hold for a long time because of this stupid and frustrating design choice. 

If it made sense from a plot perspective, fine, but it doesn’t. It’s just there “because”, just like so many other aspects of the series. 

What makes it worse is that the canon sequel (Persona 5 Strikers) does allow Joker to be KOed, further confirmation of what you said.  It has no relevance to the plot what so ever.  There have been a number of times I saw the game over screen simply due fluke status effects and a focus on the MC from every enemy attack.  They were not even particularly hard encounters either, as it was never hard to take them down otherwise.  It was utter BS and felt lile the game was just giving me the finger at those times, as there was nothing I could do to stop it once the sequence had started.



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