I can think of a number of these
TLOZ OoT - Popular pick, but the Water temple. Its not hard, its just a drag, and drags for too long. Which in turn makes it unenjoyable for me.
TLOZ BOTW - Amongst other things, the 4 divine beast dungeons are boring, bland and I'd argue badly designed/conceptualized.
DKC 2 - Cant stand the "thorny vine" levels, but the music is awesome.
Dark Souls 3 - The whole Profaned Capital location. I dont know if I "hate it" but it feels "Underdesigned" or something. Plus theres those Monstrosities of Sin.
Crash Bandicoot - High Road. No need to explain why.
Suikoden III - Thomas's story chapter is very boring
Suikoden V - The entire first act of the game. Its VERY slow, it takes like 4-5hrs of game time for the game to finally open up
Final Fantasy XII - The anticlimatic final dungeon of the game is... anticlimatic.
Chrono Trigger - Not gonna spoil which one, but one of the endings is not as good as the other 11 endings.
DQXI - The vast majority of Act 3 and the fact that it undermines/erases the cathartic plot moments of Act 2.







