ZyroXZ2 said:
It is true, and I even said "but just barely" in the video. But even so, NVIDIA is pumping out graphics cards that can handle it at 60fps, so I think we're not climbing uphill with realtime ray tracing anymore, as the penalty can be nearly negated based on what kind of game and how it's used. Example: Spider-Man Miles Morales is absolutely and perfectly playable at 30fps in which the ray tracing adds quite a layer of additional polish to the game's visuals. And that's on a last-gen built engine, so if Spider-Man 2 comes out built for the PS5 and has a 30fps option for ray tracing, I might just pick that over 60fps! |
I'm not talking about the implementation of real time ray tracing in games, but more specifically the use of ray tracing for global illumination. For that matter next-gen consoles (PS5/XBSX) don't have the proper capabilities yet. I can see some games implementing it optionally on PC for RTX cards (or for next-gen AMD cards) - Metro Exodus Enhanced Edition is the first proper example for this matter - but as long as baseline platforms are not up to the task it won't become a standard.







