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ZyroXZ2 said:
freebs2 said:

I can see Ray Tracing global illumination becoming a standard in like 10 years. It would make sense since:
- It produces substantially better results than current techniques.
- From my limited understanding on the matter it would save significant game production time.
Those two reasons alone are sufficient to justify widespread adoption. Atm though the performance penalty is still too high. It will take time.

It is true, and I even said "but just barely" in the video.  But even so, NVIDIA is pumping out graphics cards that can handle it at 60fps, so I think we're not climbing uphill with realtime ray tracing anymore, as the penalty can be nearly negated based on what kind of game and how it's used.  Example: Spider-Man Miles Morales is absolutely and perfectly playable at 30fps in which the ray tracing adds quite a layer of additional polish to the game's visuals. And that's on a last-gen built engine, so if Spider-Man 2 comes out built for the PS5 and has a 30fps option for ray tracing, I might just pick that over 60fps!

I'm not talking about the implementation of real time ray tracing in games, but more specifically the use of ray tracing for global illumination. For that matter next-gen consoles (PS5/XBSX) don't have the proper capabilities yet. I can see some games implementing it optionally on PC for RTX cards (or for  next-gen AMD cards) - Metro Exodus Enhanced Edition is the first proper example for this matter - but as long as baseline platforms are not up to the task it won't become a standard.