| Chazore said: And what about those games that run perfectly at 60?, where's that advantage then?. It feels a lot like a weird advantage to have, having a game locked at 30fps vs 60fps and above. I have played games for decades, and I do not see 30fps feeling better than 60 and above, not in any subjective or objective sense (the latter I'm sensing from you). |
I might be misunderstanding you a bit, but I agree that no developer would axe their game's framerate from 60 fps to 30 fps just to have it at 30. You cut the framerate if you want to boost the resolution or turn up the visuals of the game. The more pixels/effects you have on the screen the longer it takes to render a frame and so the fps goes down, often times, almost proportionally to the increases in resolution and graphics effects. In the case of a racing game where 60 fps is really not needed and there are not a lot of framerate dips, this trade-off could make a lot of sense because realism sells. It makes less sense in a game like Smash Bros where, because of the competitive aspect of the game, 60 fps is basically essential.
A game that runs perfectly at 60 without sacrifices is probably going to not have the greatest graphics which on the PS5 or XSX is going to be a problem. Nintendo cares a lot less about graphics in recent generations which is why their games are so buttery smooth. That said, if you go back to the N64 days this wasn't the case. I just wanted to express my admiration for Nintendo and just how well they were able to make games feel comfortable at framerates that today we would consider completely unplayable.







