| NobleTeam360 said: The only three games that I've played that have ray-tracing are Minecraft, Control, and Cyberpunk and in each case it made the game look significantly better. So I'm in the "I hope more developers adopt it in future games" camp. |
It'll eventually just become core graphics engine design as hardware power will be able to handle the calculations easily. Since it is currently the most accurate and closest representation of how it works in real life, it's not going anywhere.
| freebs2 said: I can see Ray Tracing global illumination becoming a standard in like 10 years. It would make sense since: |
It is true, and I even said "but just barely" in the video. But even so, NVIDIA is pumping out graphics cards that can handle it at 60fps, so I think we're not climbing uphill with realtime ray tracing anymore, as the penalty can be nearly negated based on what kind of game and how it's used. Example: Spider-Man Miles Morales is absolutely and perfectly playable at 30fps in which the ray tracing adds quite a layer of additional polish to the game's visuals. And that's on a last-gen built engine, so if Spider-Man 2 comes out built for the PS5 and has a 30fps option for ray tracing, I might just pick that over 60fps!
| vivster said: This thread reminds me of why I don't come here often anymore. |
This isn't so bad... It's when people make it personal and start attacking one another or calling names that even on my own channel I start issuing warnings and blocks. As long as it's civil discourse, even if there is no end result, people disagreeing and arguing is often a learning experience. It's when people start calling each other names and begin making personal attacks that it disintegrates any real intellectual conversation into petty bickering. But I'm not a mod here, so this thinking only applies to my own channel where I do my best to keep everyone civil lol







