| Illusion said: If anybody has played Ocarina of Time on the original hardware, you can see how a 20-30 fps game can be built in a way that the framerate feels perfectly natural and the game basically plays flawlessly. A game like Pokemon Stadium 2 probably chugged at around 10 fps but it allowed for advanced visual effects and 360i resolution on the N64 hardware and camera movements were slowed down so that it still felt really smooth. |
And what about those games that run perfectly at 60?, where's that advantage then?.
It feels a lot like a weird advantage to have, having a game locked at 30fps vs 60fps and above.
I have played games for decades, and I do not see 30fps feeling better than 60 and above, not in any subjective or objective sense (the latter I'm sensing from you).
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.







