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Vodacixi said:
SvennoJ said:

Haha true, that's why I said side scrollers excepted for 30 fps play. Those were always 60fps on consoles and on PC I had to deal with low fps ports of 2D games. I still can't get Ori to run smooth on a 1060 on PC, gave up on it. (It would be fine if it was a stable frame rate but its all over the place)

Also the 120 fps craze is nothing new. HL2 Deathmatch and Unreal tournament on 120hz monitors back in 2000. We didn't have frame counters going back then though, just v-sync enabled and it was smooth. And everything looked better on CRT!

I grew up in 50hz land, never knew it was an issue until people told me lol.

I'm from Spain, so I know the feeling very well. Never realized about the 50hz thing until the Wii U Virtual Console controversy xD

To be completely fair, I've never tried a 120fps game. I'm curious though.

Don't expect a lot from it, you really have to look for the difference between 60 and 120. You only notice it when turning quickly or something scrolls by quickly. PSVR had a few 120 fps games and compared to 60 fps reprojected to 120, the difference is there but so minimal that its not worth it. Besides that, 120 is still too low not to get the 'cartoon' effect from fences scrolling by. (Trackmania turbo had a 120fps mode)

Good HDR makes a bigger difference, as well as ray tracing, improved shadows, longer draw distances, better AA, super sampling, then 120 fps :)