By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JEMC said:
Bofferbrauer2 said:

It's due to a trick they used: Days gone doesn't need much CPU power, so even with a 3090 there would be no big difference between CPUs. So to really max out the CPUs and remove the GPU limit, they basically reduced the  rendering resolution to 10% of 720p, down to 128x72 pixel. It's blurry af, but that way they finally managed to remove the GPU limit.

Days gone doesn't need many CPU, just clock speed and IPC. Since they enforce Intel's TDP limitation (so no endless boosting with 200W+ power consumption) the Intel CPUs can't boost throughout the benchmark and drop down below Zen 3. 

So, basically, this is a pointless test because the scenario used for it is so out of reality that it doesn't matter.

I wouldn't say it's pointless because it shows CPU scaling in this game when it's not GPU bound. So if you were to upgrade to RDNA 3 or Lovelace or future GPUs, you could see bigger uplifts in performance with Ryzen 5000 CPUs for this game.

Anandtech does their CPU gaming tests the same way by lowering the resolution (In the games that need it) to 360p to elevate any GPU bottlenecks to see how the CPU scales.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850