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Monolith has detailed their work schedule and how they refuse to work overtime. Not that there aren't Japanese studios that do crunch but typically a more work health-conscious nation. Nintendo is pretty strict about hours and not wanting to crunch. Western AAA studios are the worst offenders of mismanaging with crunch and lying to the public. Monolith is also able to make massive worlds with very few bugs. Bethesda seems to not care at all about QA.



Bite my shiny metal cockpit!