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ZyroXZ2 said:
Hynad said:

Returnal is used exactly in that manner, to accelerate global illumination queries, essentially speeding up a software-based system  and is also used to take the 3D audio to the next level: audio environment queries are accelerated with hardware ray tracing support. 

And please, don’t be dishonest and disingenuous about how and when Ray-Tracing actually became something viable for real-time game visuals and sounds. 

I can't tell if y'all watched the vid and are just regurgitating the points for people in this thread who didn't, orrrrr if you just so happen to be saying things I said as well, hahaha!

Frankly, while your video was well put together, I learned nothing from it.