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eva01beserk said:
Captain_Yuri said:

Ah I see. Yea cause I was a bit confused cause I did say in my original post "I think the main benefit of FSR will be the fact that it can be a plug in that can be used across multiple engines instead of some engines having upscaling features while others not." So it sounds like we are in an agreement. One thing I will mention is that it's rumoured that FSR is going to work with Nvidia GPUs as well similar to how all the other AMD's Fidelityfx technologies work on Nvidia GPUs. If that does end up being the case, Nvidia gpus on PC will have both DLSS and Super Resolution to choose from. So I certainly won't be complaining if that becomes the case.

I hears the same. But does that mean it would have the same performance? Or will amd dedicated cards will use its own feture a bit better? Like SAM? 

Hard to tell since you could see SAM as something being built from the ground up to take advantage of RDNA 2 and this might be something similar. If it doesn't have any ML, it certainly won't be faster on Nvidia GPUs but if it's similar to TAA Upscaling, then it will be similar on both GPUs. AMD GPUs does intend to perform better in Raster and Lower Resolution scenarios so I'd imagine it will be the usual game dependent. If a game is mainly Raster, AMD will see more benefits and if the game is mainly Ray Tracing, Nvidia will see more benefits.



                  

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