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eva01beserk said:
Captain_Yuri said:

Well DLSS 1.0 was terrible and arguably worse than most modern TAA upscaling solutions. The only good DLSS implementation prior to DLSS 2.0 was DLSS 1.9 and the problem with that was that it wasn't easy to implement while still having some issues, especially in motion. DLSS 2.0 is when DLSS actually became good because it was easy to implement while fixing majority of the issues that DLSS 1.9 had. But the TAA Upscaling shown in the video would be in between DLSS 1.0 and DLSS 2.0 but much closer to DLSS 1.9.

And while it is true that Sony and MS could be involved FSR, the difference between Nvidia GPUs and AMD GPUs is that Nvidia GPUs are built from the ground up to accelerate ML calculations required to make DLSS work. While Xbox and Playstation does have their own ML accelerators, we know for a fact from Microsoft's Series X deep dive presentation that on paper, a 2060 from 3 years ago is twice as fast at doing INT-8 operations than a Series X. So while I am sure FSR will get wider adoption compared to DLSS, I doubt that FSR will be able to catch up to DLSS in quality and performance without a hardware revamp.

It's kind of like comparing VRR/Freesync to G-sync. Nvidia came out with G-sync and then eventually, AMD came out with Freesync which eventually got widely adopted into VRR. But that doesn't mean G-sync still doesn't have it's advantages. G-sync works from 1fps and above while the Series X's VRR requires a minimum of 30fps and the ps5 does not have it yet. So even though VRR is an industry standard that is much more widely adopted across TVs and both old generation and new generation consoles, G-sync is still better with it's adaptive sync technology because of Nvidia's hardware implementation.

You answer your own question. I never said the consoles where gona be supririor in any way. I said they where gona push the tech harder than nvedia ever could on its own. The pc space will have cards much more powerful the consoles ever hope to be. But that's where scaling comes in. Wheever they push the tech on consoles the discreet cards wich have more juice will do an even better job and on the PC space amd will have an advantage. All thanks to amds solution being the more wide spread one. 

Ah I see. Yea cause I was a bit confused cause I did say in my original post "I think the main benefit of FSR will be the fact that it can be a plug in that can be used across multiple engines instead of some engines having upscaling features while others not." So it sounds like we are in an agreement. One thing I will mention is that it's rumoured that FSR is going to work with Nvidia GPUs as well similar to how all the other AMD's Fidelityfx technologies work on Nvidia GPUs. If that does end up being the case, Nvidia gpus on PC will have both DLSS and Super Resolution to choose from. So I certainly won't be complaining if that becomes the case.



                  

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