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eva01beserk said:
Captain_Yuri said:

AMD will have a press conference in June 1st and we will have a pretty good idea as to the state of it imo. Last time AMD said "later this year" which many publications thought would mean end of this year but since AMD's recent patent got approved, it could be something sooner. So if AMD showcases FSR during their press event, then I'd think that MS or Sony or both will announce support for it during their e3 press event. If AMD is silent about it or still says it's coming, then I think FSR will be skipped or glossed over at their e3 press event.

Personally I don't think it will be any better than the typical TAA upscaling solutions we already have in the market so I don't think it will be a true DLSS competitor. I think the main benefit of FSR will be the fact that it can be a plug in that can be used across multiple engines instead of some engines having upscaling features while others not. And because of that, I doubt the current exclusives will see any enhancements because a lot of them already use a great upscaling solution. I think for future games, FSR will be implemented.

The end result of FSR imo will be kinda like the TAA upsampling solution similar to this (Skip to 35:30):

And that's not a bad thing cause it is really good. We will see though as AMD has surprised me before.

I cant speak for the quality of the product. Insiders only say its somewhere between dlss 1 and 2. But that's where sony and MS come in. That's an advantage amd has over nvedia. They will work closely toghether and improve the tech at a higher speed than nvidia could alone. Add to that the install base theese 2 consoles will have in a few years. So even if fsr is behind dlss at launch it will catch up soon and beat it just for the crazzy amount of support its gona have.

And for the june 1 event is my main reason for this thread. They are doing it as early as possible to let sony and ms prep for their e3 event. Like you said if the amd says they are ready a week later or whenever e3 will be Sony and ms will say they been working on something and present something. Im betting ratchet and clank will be anothet big showcase for this. They already said its gona be 4k30 rtx. Im sure they are gona say then fsr 4k60 with rtx.

Well DLSS 1.0 was terrible and arguably worse than most modern TAA upscaling solutions. The only good DLSS implementation prior to DLSS 2.0 was DLSS 1.9 and the problem with that was that it wasn't easy to implement while still having some issues, especially in motion. DLSS 2.0 is when DLSS actually became good because it was easy to implement while fixing majority of the issues that DLSS 1.9 had. But the TAA Upscaling shown in the video would be in between DLSS 1.0 and DLSS 2.0 but much closer to DLSS 1.9.

And while it is true that Sony and MS could be involved FSR, the difference between Nvidia GPUs and AMD GPUs is that Nvidia GPUs are built from the ground up to accelerate ML calculations required to make DLSS work. While Xbox and Playstation does have their own ML accelerators, we know for a fact from Microsoft's Series X deep dive presentation that on paper, a 2060 from 3 years ago is twice as fast at doing INT-8 operations than a Series X. So while I am sure FSR will get wider adoption compared to DLSS, I doubt that FSR will be able to catch up to DLSS in quality and performance without a hardware revamp.

It's kind of like comparing VRR/Freesync to G-sync. Nvidia came out with G-sync and then eventually, AMD came out with Freesync which eventually got widely adopted into VRR. But that doesn't mean G-sync still doesn't have it's advantages. G-sync works from 1fps and above while the Series X's VRR requires a minimum of 30fps and the ps5 does not have it yet. So even though VRR is an industry standard that is much more widely adopted across TVs and both old generation and new generation consoles, G-sync is still better with it's adaptive sync technology because of Nvidia's hardware implementation.

Last edited by Jizz_Beard_thePirate - on 21 May 2021

                  

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