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AMD will have a press conference in June 1st and we will have a pretty good idea as to the state of it imo. Last time AMD said "later this year" which many publications thought would mean end of this year but since AMD's recent patent got approved, it could be something sooner. So if AMD showcases FSR during their press event, then I'd think that MS or Sony or both will announce support for it during their e3 press event. If AMD is silent about it or still says it's coming, then I think FSR will be skipped or glossed over at their e3 press event.

Personally I don't think it will be any better than the typical TAA upscaling solutions we already have in the market so I don't think it will be a true DLSS competitor. I think the main benefit of FSR will be the fact that it can be a plug in that can be used across multiple engines instead of some engines having upscaling features while others not. And because of that, I doubt the current exclusives will see any enhancements because a lot of them already use a great upscaling solution. I think for future games, FSR will be implemented.

The end result of FSR imo will be kinda like the TAA upsampling solution similar to this (Skip to 35:30):

And that's not a bad thing cause it is really good. We will see though as AMD has surprised me before.



                  

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