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FJ-Warez said:
Squilliam said:
FJ-Warez said:
alephnull said:

@Squilliam MikeB is talking about large dense matrix multiplication with single precision floating point elements.

@FJ-Warez AA isn't magic. All the techniques boil down to blur filters.

 

I was looking for more games that use it rahter than an explanation, lol...

 

Ok not what you want but you made me look and then I realized that isn't what you want.

 

Lol again, I know whaw FSAA and MSAA are but I was looking for more games that trends to use motion blur to hide the lack of use of some form of AA, so far I can recall DMC4... Thanks...

I don't think they used motion blur to hide Aliasing, its more a low frame rate/cinematic/realistic visual reasoning AFAIK. If you're looking for games that use scaling I think there are plenty though which might be what you're looking for.

 



Tease.