Squilliam said:
FJ-Warez said:
alephnull said:
@Squilliam MikeB is talking about large dense matrix multiplication with single precision floating point elements.
@FJ-Warez AA isn't magic. All the techniques boil down to blur filters.
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I was looking for more games that use it rahter than an explanation, lol...
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Ok not what you want but you made me look and then I realized that isn't what you want.
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Lol again, I know whaw FSAA and MSAA are but I was looking for more games that trends to use motion blur to hide the lack of use of some form of AA, so far I can recall DMC4... Thanks...
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