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Digital Foundry || Nvidia Marbles RTX Hands-On: A Vision For The Future Of Ray Tracing?

  • uses a similar tessellation technique as Epic's Nanite, via open Subdiv to have high detail models
  • still no raytraced caustics in the transparent objects, uses screen-space data instead
  • denoiser breaks down when using the metallic marble
  • flame marble seems to use fluid simulation
  • disable physics simulation target framerate to enable higher frame rates, but the physics breaks down
  • 48fps is the built in cap
  • no Marbles At Night content that was demonstrated at Ampere reveal
 
Jeff Grubb: "Starfield is exclusive to Xbox and PC. Period."


[VideoCardz] MSI confirms GeForce RTX 3080 Ti 12GB and RTX 3070 Ti 8GB SUPRIM series


RTX 3090 24GB
RTX 3080 Ti 12GB
RTX 3080 10GB
RTX 3070 TI 8GB
RTX 3070 8GB
RTX 3060 TI 8GB
RTX 3060 12GB

The irony of Nvidia's Vram is that for the marbles demo... By default, it requires a GPU with a minimum of 11GB of Vram... That means that you have this funny situation where a 3060 is able to "run" it without going into the config files and adjusting things where as a 3080 "can't." Of course once you adjust the minimum vram, it runs much faster than 3060 and the demo is Nvidia cards only. But still...



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850