Digital Foundry || Nvidia Marbles RTX Hands-On: A Vision For The Future Of Ray Tracing?
- uses a similar tessellation technique as Epic's Nanite, via open Subdiv to have high detail models
- still no raytraced caustics in the transparent objects, uses screen-space data instead
- denoiser breaks down when using the metallic marble
- flame marble seems to use fluid simulation
- disable physics simulation target framerate to enable higher frame rates, but the physics breaks down
- 48fps is the built in cap
- no Marbles At Night content that was demonstrated at Ampere reveal
Starfield is exclusive to Xbox and PC. Period. This is me confirming that. https://t.co/j78Msk8nyG
— Jeff Grubb (@JeffGrubb) May 15, 2021
[VideoCardz] MSI confirms GeForce RTX 3080 Ti 12GB and RTX 3070 Ti 8GB SUPRIM series
RTX 3080 10GB
RTX 3060 TI 8GB
RTX 3060 12GB
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850