It's very easy to trash 5th and 6th gen games, but honestly I think a lot of the great games of that era really used the limitations of the hardware to their advantage, creating a stronger atmosphere with the low-res textures. Can't help but feel the reason people think they hold up poorly, is because they don't know how to make them look good on a modern tv, or they have watched heavily compressed youtube videos uploaded in low resolution.
I played through the Panzer Dragoon trilogy on Saturn resently, and was blown away by the atmosphere, mysticism and lore they were able to create with their visual style. The remake of the first game threw all of that away. Also Night into Dreams' visuals have a dream-like quality that fits very well with the themes of the game, creating a brilliant atmosphere, that wasn't entirely preserved when the textures were updated for the 7th gen remaster.
Too me the visuals that don't hold up well are not the blocky old ones, but those that didn't really have an identity to begin with. Especially during the 7th gen we saw a lot of that. I remember how people were amazed by GTA4's visuals. Rockstar really worked hard on those, so hard in fact, they forgot to make a fun game. The reviewers were unanimously impressed by the graphics, but they just look like shit today.


The fifth one isn't much better








