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IcaroRibeiro said:
SvennoJ said:

And how many AAA games and innovative games has mobile gaming produced? That's a really bad comparison unless you want console gaming to end up as shovelware focused on wasting your time or paying to keep playing.

How will subscription models distribute the income? Time played? That would be a terrible metric steering games to the f2p mobile model where you either grind or pay. As well as how many games played from a publishers, which would promote chopping up games, smaller games, saturating the market with what mobile has become. A rating system might work a bit better, however I doubt any 'niche' games will be better off with a subscription model than they are currently.

Most likely the same way as movies, contract distribution fees for some months/years. I get your concern, but the unspoken truth is traditional sales is we only had traditional sales to back up AAA blockbusters the concern of games having smaller budgets, smaller content and smaller scope would have been the standard already. Instead games are becoming bigger and more expensive probably due to companies making up the loses with services, DLC and in games purchases. You can easily grab a The Sims 4 for what now? 5 USD? It's almost symbolic fee a this point

A game being "free" in Game Pass allow those kind of games to sells DLC and MTX to an even more extensive crowd, I doubt they will really bother. First they will have a fixed income from a contract, their game will be aviable to millions right after its release and they will be able make the hell out DLC and in-game purchases, absolutely dream coming true for AAA studios if you ask me 

That's another concern: The expansion of games as a service, but games as a service is not really something that seems to bother devs, it's something that bothers people who mostly like game as finished products. But I guess if you like the concept of game as products you should avoid even buying DLCs and in game purchases, regardless of subscription services or not 

Well. imo movies have declined in quality, I hardly watch new movies anymore.

The games that are getting bigger are the AAA blockbusters that are in no danger, they'll find a way to recoup costs, more dlc and mtx. The concern is for the more niche games, like the A game developers that all but disappeared with the advance of digital distribution. Smaller budgets, content, scope for more nice games are already more standard as people aren't willing to pay full price for those anymore.

And indeed, I don't buy DLC nor any other in game purchases, the only exception being a couple music packs for Beat Saber. For anything with a story, beginning, middle, end day one, finished story.

Anyway yep, it's fine for AAA studios, they have to do less work to keep getting paid regularly.