Captain_Yuri said:
Yea it's also quite hard to tell where the bottleneck is for AMD. The main difference at a high level between Nvidia and AMD's implementation is that Nvidia's RT cores does both Intersections and BVH traversal where as RDNA 2's Ray Accelerators only does Intersections and leaves the BVH traversal to the CUs. Now the main benefit with leaving it up to the CUs is that on consoles, developers can fine tune it but on PC as both Direct X Ray Tracing and Vulkan Ray Tracing doesn't allow such fine tuning as of yet, there doesn't seem to be any benefit. But no one actually knows what benefit it would even have even if the PC Apis would allow it since even on consoles, you have ps5/series X which are similar to 2070 Super and 2080 performance in Raster but in heavy RT games, they are more like 2060 Super even though consoles have low level advantages. But regardless of which, I think the next jump for PC hardware is gonna be one fap worthy jump. Lets just hope that the price doesn't increase by much and the miners/scalpers won't interfere to this extent. |
Yep. Two different approaches to RT, each with its pros and cons.
And, like you, I also hope that the next time we get new hardware, we don't have to go through the pains of a f*cking mining craze.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.