numberwang said:
15 hours of... backtracking through empty landscapes and enemies out of the Unreal Engine catalogue? or 15 hours of dense character, story, variety of items, enemies, landscapes? I don't get a feeling for that game yet. Op, make those reviews longer and it is okay to talk more about settings, characters and early story without spoiling the whole game. Game mechanics should be explained some more, do we get grappling hooks, double jumps, new weapons like Metroid to reach new areas? Is it just 15 hours of shooting enemies until the end? Are there branching paths / open world design or more of a linear map design. |
Yea ... but those criticisms aren't about the length. It's about what you do within that length of gameplay. That's my entire point ... o_O
If the game is 15 hours of blandness, the issue isn't that it's 15 hours, it's that it's bland. Which is why I'm not specifically defending this game, I haven't played it.







