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AngryLittleAlchemist said:

Also one thing I really hate about Sony's $70 price tag for their games is the fact that, it's just going to make the argument for short games being a full priced release even worse. We already have people shitting on shorter titles way too much, despite those games often boasting some of the best gameplay around. But now at $70, it's going to be harder for people to justify picking up stuff like Returnal. The fact that a singleplayer game that is 15 hours for the regular ending and 22 hours for the true ending is considered "too short" is frankly ridiculous and a problem with how we value and monetize games. 

15 hours of... backtracking through empty landscapes and enemies out of the Unreal Engine catalogue? or 15 hours of dense character, story, variety of items, enemies, landscapes? I don't get a feeling for that game yet.

Op, make those reviews longer and it is okay to talk more about settings, characters and early story without spoiling the whole game. Game mechanics should be explained some more, do we get grappling hooks, double jumps, new weapons like Metroid to reach new areas? Is it just 15 hours of shooting enemies until the end? Are there branching paths / open world design or more of a linear map design.