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@ Squilliam

So if the game looks better its due to superior PS3 powerz and if it looks worse its the fault of the developers.


Or the game engine they have to work with and adapt (for example other people's code) or usage of middleware technology which still hasn't been adapted enough (the developers being far more dependent on 3rd party coders).

Specify, what is the proper manner.


Lots of info can be found on CellPerformance.com, it's not as easy as a simple recompile for the SPEs.

You do realize that they can talk about potential and never actually intend to use even half of it right? From what i've seen even KZ2 doesn't use more than the 4 inline SPEs half as much as they could. So why would developers want to use more?


Of course they intend to use as much as possible over time, but redesign takes time and effort. They are still using only 4 SPEs but they moved a lot of workload from the PPE onto these SPEs, so they are using more processor time on these SPEs than they did before. It could well be Killzone 2 when it is released uses all 6 SPEs, but the SPEs will have a lot of processor time to spare. Rome wasn't build in a day.

So why would developers want to use more?


Adding additional effects or onscreen activity for Killzone 3, taking more GPU workload off the RSX to improve framerates, take more workload from the PPE onto the SPEs for performance gains, etc.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales